![]() ![]() This is where we can see the tree structure for ArmA's configuration files. ![]() The left hand panel is known as the navigation pane. We won't be focusing too much on the right hand panel but it is helpful to understand what this is. At first this can seem a little intimidating. Once the config button is pressed, and after a short delay, the config viewer should appear. The one we want is called config and is highlighted below: There is a little container to the bottom-centre that contains buttons for different Editor options. Now hit the pause button to open up the editor's unique pause screen and options. Once this is placed, hit PREVIEW to get into the game. Let's set up a basic sample tutorial to demonstrate it.įirstly, open up the editor and place a single infantry unit of any faction. The "_ F" simply denotes that it is a base weapon with no attachments.īut how do we access the config viewer. We know that this is the Katiba Assault Rifle (The Opfor standard). The beauty of these classnames are that (for the most part) they are incredibly straight forward to read and work out what they pertain to. This is the way the editor and the engine can call up a weapon or piece of clothing and store it's variables and properties. As we have talked about in previous tutorials, every item in the game has it's classname. The config viewer is your one stop shop for everything to do with classnames. ![]()
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